/////////////////////////////////////////////////////////////////////////////// //File: RenderHookWrapper.cs // //This file is part of the VirindiViews port of SkunkVision, originally written // by Gregory Kusnick. The C# frontend code in this port was written by Virindi. // //The original SkunkVision is available at: http://sourceforge.net/projects/skunkworks // and was released under the MIT license. // //This plugin port uses the MetaViewWrapper classes for the Virindi View Service. // These wrappers are available at: // http://www.virindi.net/repos/virindi_public/trunk/ViewServiceConnector/ // //Description: RenderHookWrapper is a wrapper for the SVRenderHook COM control. // This wrapper manages COM control lifetime, as well as making sure it is // only enabled if one of the rendering components is enabled. // //This file is Copyright (c) 2010 VirindiPlugins //Original SkunkVision Copyright (c) 2006 Gregory Kusnick // //Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // //The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. /////////////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Drawing; namespace SkunkVision_CSharp { class RenderHookWrapper: IDisposable { RenderHookLib.SVRenderHook iRenderHook; #region ctor / dtor public RenderHookWrapper(Decal.Adapter.Wrappers.PluginHost Host) { bool Is_Direct3D9_Container = false; try { if (string.Compare(System.Diagnostics.Process.GetCurrentProcess().ProcessName, "Direct3D9_Container", StringComparison.OrdinalIgnoreCase) == 0) Is_Direct3D9_Container = true; } catch { } //Attempting to hook while running in the d3d container rather than AC will cause a crash. if (!Is_Direct3D9_Container) { iRenderHook = new RenderHookLib.SVRenderHookClass(); //Init renderhook object netsvc = Host.Decal.GetObject("services\\DecalNet.NetService", "{AA405035-E001-4CC3-B43A-156206843D64}"); iRenderHook.Init(netsvc); Marshal.ReleaseComObject(netsvc); netsvc = null; iRenderHook.fEnabled = false; LightColor = iLightColor; SlopeColor = iSlopeColor; WaterColor = iWaterColor; } } bool disposed = false; public void Dispose() { if (disposed) return; disposed = true; GC.SuppressFinalize(this); if (iRenderHook != null) { iRenderHook.fEnabled = false; iRenderHook.Finalize(); Marshal.ReleaseComObject(iRenderHook); iRenderHook = null; } } ~RenderHookWrapper() { Dispose(); } #endregion ctor / dtor bool iEnabled = false; void ChangeEnabled() { //Only enable the whole thing when one of the //individual types is running bool newval = iLightEnabled || iSlopeEnabled || iWaterEnabled; if (newval != iEnabled) { iRenderHook.fEnabled = newval; iEnabled = newval; } } bool iLightEnabled = false; public bool LightEnabled { get { return iLightEnabled; } set { iLightEnabled = value; ChangeEnabled(); iRenderHook.fLight = value; } } bool iSlopeEnabled = false; public bool SlopeEnabled { get { return iSlopeEnabled; } set { iSlopeEnabled = value; ChangeEnabled(); iRenderHook.fSlope = value; } } bool iWaterEnabled = false; public bool WaterEnabled { get { return iWaterEnabled; } set { iWaterEnabled = value; ChangeEnabled(); iRenderHook.fWater = value; } } Color iLightColor = Color.White; public Color LightColor { get { return iLightColor; } set { iLightColor = value; iRenderHook.colorLight = value.ToArgb(); } } Color iSlopeColor = Color.Red; public Color SlopeColor { get { return iSlopeColor; } set { iSlopeColor = value; iRenderHook.colorSlope = value.ToArgb(); } } Color iWaterColor = Color.Red; public Color WaterColor { get { return iWaterColor; } set { iWaterColor = value; iRenderHook.colorWater = value.ToArgb(); } } } }