/////////////////////////////////////////////////////////////////////////////// //This file is Copyright (c) 2013 VirindiPlugins // //Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // //The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. /////////////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Text; using System.Reflection; namespace VTankFreeMethodsTest { public enum VT_eDamageElement { Pierce = 0, Bludgeon = 1, Slash = 2, Acid = 3, Lightning = 4, Cold = 5, Fire = 6, Harm = 7, Auto = 8, Void = 9, DrainAuto = 10, Prismatic = 11, Random = 12, Fists = 13, LISTEDTYPES_END = 14, None = 98, Physical = 99, PrismaticDatabaseEntryOld = 100, } static class VirindiTank_FreeConnector { public static uTank2.PluginCore pc; public const string ConnectorVersion = "0.3.1.132"; static bool Cached_VTAssemblyLoaded = false; public static bool IsVTankPresent(Version minimumversion) { if (Cached_VTAssemblyLoaded) { try { //The assembly is loaded, but that doesn't mean the plugin is running. return Curtain_IsVTankPresent(); } catch { return false; } } else { System.Reflection.Assembly[] asms = AppDomain.CurrentDomain.GetAssemblies(); foreach (System.Reflection.Assembly a in asms) { AssemblyName nmm = a.GetName(); if ((nmm.Name == "uTank2") && (nmm.Version >= minimumversion)) { Cached_VTAssemblyLoaded = true; try { //The assembly is loaded, but that doesn't mean the plugin is running. return Curtain_IsVTankPresent(); } catch { return false; } } } } return false; } static bool Curtain_IsVTankPresent() { return uTank2.PluginCore.PC != null; } //Safe methods. These can be called directly from plugin code without bothering to check if VT is running. #region FMonsterList_QueryFinalDamageType /// /// Query the damage type the macro would use on a target, taking into account the player's monster list settings. /// Returns VT_eDamageElement.None on failure. /// /// /// public static VT_eDamageElement FMonsterList_QueryFinalDamageType(int monsterid) { if (!IsVTankPresent(new Version(ConnectorVersion))) return VT_eDamageElement.None; return Curtain_FMonsterList_QueryFinalDamageType(monsterid); } static VT_eDamageElement Curtain_FMonsterList_QueryFinalDamageType(int monsterid) { //VTank is running. uTank2.LootPlugins.GameItemInfo mon = uTank2.PluginCore.PC.FWorldTracker_GetWithID(monsterid); if (mon == null) return VT_eDamageElement.None; return (VT_eDamageElement)(int)uTank2.PluginCore.PC.FMonsterList_QueryFinalDamageType(mon); } #endregion FMonsterList_QueryFinalDamageType #region FGameInfo_QueryAutoDamageElementList /// /// Query the auto-damage element list for a particular monster name. /// Returns null on failure. /// /// /// public static VT_eDamageElement[] FGameInfo_QueryAutoDamageElementList(string monstername) { if (!IsVTankPresent(new Version(ConnectorVersion))) return null; return Curtain_FGameInfo_QueryAutoDamageElementList(monstername); } static VT_eDamageElement[] Curtain_FGameInfo_QueryAutoDamageElementList(string monstername) { System.Collections.ObjectModel.ReadOnlyCollection elist = uTank2.PluginCore.PC.FGameInfo_QueryAutoDamageElementList(monstername); if (elist == null) return null; VT_eDamageElement[] ret = new VT_eDamageElement[elist.Count]; for (int i = 0; i < elist.Count; ++i) { ret[i] = (VT_eDamageElement)(int)elist[i]; } return ret; } #endregion FGameInfo_QueryAutoDamageElementList } }